![]() Some quests are both clever and obscure, ultimately tying into this soul-jump ability. The joy of finding new types of animals and discovering their traits, their intrinsic behavior, the way that we may have an additional action to aid us or merely for fun… countless hours will be spent soaring the skies as a bird or a locust, exploring the beautiful deep sea as a dolphin, or clucking around as a chicken. This action removes all boundaries from the traditional navigation possibilities, with land, sea, and air ripe for exploration and only limited by the stamina bar. Tchia will soon realize that she holds a strong and mysterious power allowing her to jump into any object or animal and control it for a short period. A playground filled with possibilities, it is best enjoyed without quests as the absolute priority, as you make the most out of the game’s distinctive feature: soul-jumping. ![]() However, this is a game with so much more to see and do, encouraging free roam and exhaustive exploration of all corners of the islands, easily doubling or tripling that playtime. You can be certain that this isn’t your average family-friendly game Tchia is an astonishing trip that throws a few offbeat surprises along the way and fosters intense conversations with other players.Īn action-adventure at heart and set within a few islands of varied sizes and themes, Tchia’s main story can be finished in little over 10 hours. After a while, things take an unexpectedly dark turn and what seemed to be a peaceful and relaxing adventure turns into a grim and occasionally controversial journey that should remain free from spoilers. Slowly but surely, we are introduced to early mechanics such as the slingshot and become acquainted with this agile and spry little girl. It’s the twelfth birthday of our main character but for some reason, melancholy prevails. ![]() Tchia starts in a magical, virtually dreamlike island, a true paradise on earth. Grab the ukulele and set sail in this open world one-of-a-kind adventure with hints of Super Mario and The Legend of Zelda. An ingenious mix of genres and activities baked with a wonderful New Caledonia flavor but lightly seasoned with some mystical surrealism, Tchia will both surprise and leave an emotional mark even on the most hardened of players. Some of these can be a bit of a slog due to vague clues, but I can’t deny I got a nice little rush of dopamine every time I managed to successfully pin down a location.Misleading as can be but gladly so, Tchia will charm you with its soothing and whimsical vibe, only to lure you into a tale that holds quite a few revelations and a nightmarish reveal. The game does get a bit more creative with this element in its sidequests, some of which require you to extrapolate the location of treasure from mere map clues and landmarks rather than precise locations. You do have a compass and waypoints, plus custom pins, so there’s plenty to keep you from getting lost, you just need to be a bit more engaged in navigation than in other games. This takes a bit of getting used to, as you can’t verify your position by just opening the map, but it does encourage you to memorize landmarks and topography and really get a feel for the archipelago’s layout. Rather, Tchia can only make an educated guess at her position from the map and narrow it down further from designated landmarks. While you have a full map of the archipelago, it doesn’t track your position at all times. It’s for this reason that the game utilizes a somewhat-unusual map system. In an overview video posted prior to the game’s release, the developers said that they really want players to explore the island for themselves and uncover its treasures. It all feels very smooth and satisfying, though the linchpin to the system is Tchia’s signature ability, Soul Jumping. ![]() You have a glider you can use to cruise through the air and a boat for crossing the ocean, you can slide down mountains and hills at high speed, and even fling yourself from trees to get a bit of an aerial boost. It’s much more relaxed and freeform than the former, but also a bit more serious and goal-oriented than the latter.Īs you’d expect from that comparison, movement is a central point of the exploration mechanics. If we were to make a graph of large-scale sandbox adventure games, I think I’d call Tchia a midpoint between The Legend of Zelda: Breath of the Wild and Lil Gator Game. There are goals to accomplish for the story, certainly, and a couple of areas won’t reveal their full secrets without abilities you obtain later, but for the most part, you can start exploring at your leisure. After a few introductory scenes and tutorials, you’re given a boat and have more or less free rein over the entire archipelago. ![]()
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